Explosion: Short pimples with high speed, control and disruptive effect
Until now short and half-long pimple rubbers always came with a trade-off between speed and disruptive effect produced.
EXPLOSION is a new type of short pimple rubber that combines both:
The rubber enables to produce a very dynamic game through counter-attacking and hitting with all sponge thicknesses. At the same time a low bounce is created especially when used with thin sponge, resulting in direct mistakes by your opponent.
Blocking will also produce a low trajectory unlike most other short pimple rubbers on the market.
EXPLOSION does not only allow for classic blocking, but also for a "drop shot" that can be returned very short over the net. A slight forward movement while blocking will also cause trouble to your opponent as the ball literally "freezes" in the air. A thin sponge thickness of 1.2 or 1.5mm is naturally more effective for that.
EXPLOSION is a great match for players seeking both high speed and strong efficacy but it will require some experience and practice.
Viper: The new long pimple development
Our new rubber VIPER is a major step forward for all long pimple players blocking close to the table.
Its completely new rubber formula provides very good control so that even fast topspin shots can be handled quite easily.
Its pimples are soft and help dampening the speed of the ball.
However the main characteristic of this long pimple rubber is the low bounce it produces while blocking. Both passive blocking and chop-blocking provide a disruptive effect that will cause problems to your opponent.
This makes VIPER a highly interesting development in the field of long pimple rubbers with friction.
All standard attacking techniques with long pimples can be performed quite easily.
VIPER is the new preferred choice for blocking close to the table with long pimples, find it out for yourself !
Allround Premium 2: The extraordinary Allround-Weapon with long pimples
ALLROUND PREMIUM had set a new benchmark for an allround type of game with long pimples.
This new version ALLROUND PREMIUM 2 was also developed for a highly active and complete long pips game. It is a genuine improvement since it was entirely designed for use with the plastic ball.
Blocking and most of all chop-blocking with a short and fast stroke will keep your opponent busy.
However ALLROUND PREMIUM 2 unveils its whole potential while playing actively:
The ball can be accelerated at ease with a simple wrist movement especially against chopped balls.
Flicking over the table, for example against short backspin balls or for service returning, can also be performed very easily.
Even counter-attacking against float balls is possible with some practice.
Finally a "dummy loop" can also be produced easily, just like with the original version.
All in all ALLROUND PREMIUM 2 is a great weapon for blocking/chop-blocking close to the table and then putting your opponent under pressure right away.